Patch 0.6.4


Ladies and Gentlemans, if you could give me your attention please; for today we are proud to announce that the first update for the public build is now online.

This minor update has the intention of fulfilling the necessities that you, our beloved players, expressed; while more meaningful versions of those solutions are under development.

Update Content

Now lets get more practical, and talk about what is in the update, other than some minor bug fixing.

Improved the "How To Play" menu

While we wanted to implement an interactive tutorial from the get go, it is a feature that requires a bit of study to be properly done. For this reason we decided to made a temporary improvement to the existing stucture of the "How To Play" menu.

Now this menu is divided in two menus: How To Play and Glossary.

How To Play

The "How To Play" panel has been divided and expanded in 5 new panels, that will fully explain everything that could still be unclear.

Glossary

Here will be featured all the keywords and their respective icon (if any), with a full explaination about their effect.

Healing Sentinel

To fulfil the wide request of an healing source, we decided to give this hard job to one of your precious sentinels, Its effect is "Precision 6 Heal 8 damages to the hero". This is a solution that will be adopted while we make an overhaul of the sentinels, and study a meaningful way for the player to manage healing.

Tweaked the Hero Ability

We wanted to make the activation condition more coherent with his deck, so it now requires to play 5 times a card in a timeframe occupied by an enemy; but it is also more rewarding as now it deals 20 damages and makes you draw2 cards.

Changed the Starting Deck

We did some major change to the Hercule's staring deck, it now features the following cards:  Base Attack (x3), Quick jab (x2),  Power Up, Adrenaline, Adaptive Blow, Collateral Damage. This was done to make his deck a more "In your face" one.

In the Next Future

For the next update, that should arrive at the end of the next week, we are planning to improve both the reward and the UI aspects of the game. They won't be giant leaps ahead, but slight improvement upon slight improvement we want to craft a good and enjoiable experience.

Conclusion

I want to personally thank you to have read this far, but we have one more thing to ask you. Any new feedback would be apreciated, as well as an update about the point of view of those that have already compiled the form; so if you could please leave us your considerations there, it would be our pleasure to improve the game upon those feedbacks. 

Little Surprise

Building upon our needs for feedbacks, we decided to open our discord server with a dedicated section for our players, so if you want a place to talk directly to us and to build a community, check the link in the main description.

Remember to Kairos my dear players;

By M.V. from Memento Ludere.

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